![]() ![]() Graphically - yeah there is zero change this isn't a shitshow on last generation consoles because that is look really nice on (I'm assuming) the PS5. The mounts popping out of your satchel is also hilarious. The flying at the beginning looked a little choppy (might just be the framerate), but that's fine (you're on a funking broom) I do like the "meter" that only requires stamina if you're flying in the atmosphere - which makes sense. We're on this edge where games are still coming out with HDR adjustment settings when they don't need to, they just need to assume 1000 nits, but because Windows 10 is still very prevalent, they give people those controls anyway.Said this when the first trailer dropped, I have ZERO interest in "Harry Potter", but this "Wizarding World" looks fantastic. HDR in gaming, and HDR in general, is a bit of a weird field right now. Windows would assume everything is being presented in 1000 nits and bump up the brightness, blowing out your bright spots, which you don't want. But let's say you set it to 1170 in-game anyway. ![]() ![]() This gives you the truest representation of what the graphic artists wanted you to see. ![]() If you're getting 1170, Windows will take the 1000 nit peak brightness and automagically turn it up to 1170, bumping up everything else along the way. What you want to do is always set games to 1000 nits and then let Windows and your display tone map the 1000 nit signal it's receiving to the maximum luminance of the display. With games, and with HDR in general, everything is mastered at 1000 nits. I would then rerun the calibration tool and save that profile. If that is the Medium setting then that's what *I* would do. So what I would do, and this is strictly my own personal tastes, I'd set it to whatever will give you the highest maximum luminance. ![]()
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